The best parts of the previous games have filtered into 2048 via WipEout HD, while the track surroundings are significantly different with large chunks of tracks actually being the streets of Nova State City. The style of the game is immediately familiar yet disparate from the previous titles. Then with the Vita on the way, Studio Liverpool forged forward by going back to the beginning.Īs the name suggests the Vita game is set in 2048, the first year of the anti gravity championships, and the start of ballistic racing, the future of motorsport. The game also had an add-on in the form of WipEout HD Fury with an entirely new WipeOut league and campaign with new event types, tracks and craft.
WIPEOUT 2048 DLC FULL
To be brutally honest putting this game on in stores on full HD TVs sold PlayStation 3’s far easier than anything else I ever tried.
WIPEOUT 2048 DLC 1080P
The resultant game was not only in 1080p but ran at a full 60 frames per second, and this was back in 2008, putting some next gen games to shame.
WIPEOUT 2048 DLC PS3
With the incredibly powerful PS3 on the way WipEout Pure and WipEout Pulse were combined and recoded into high definition for a “digital” only release on the Playstation 3. WipEout Pulse even got a makeover and port to the PlayStation 2 with a release that I have never actually seen in the flesh (more is the pity!) The next time WipEout would appear, it would be on the PSP in the form of WipEout Pure – almost a reboot of the franchise with a return to the highly regarded play style of WipEout 2097 with some refinements of excellence that then carried over with further development into WipEout Pulse. WipEout Fusion was the PS2 release, and wasn’t as successful as it’s predecessors, either commercially or critically. Psygnosis had been part of Sony Electronic Publishing since 1993 (prior to Microcosm’s release on the CD32) but were absorbed into Sony Computer Entertainment as Studio Liverpool in the run up to the PlayStation 2 launch. As it’s available as a PSN download for the PS Vita, I will be reviewing that separately soon.įollowing on the PSOne, Psygnosis also released the hugely upgraded WipEout 2097 and Wip3out as well as WipEout 3 special edition which included tracks from the previous two games in the higher resolution they were squeezing out of the original hardware for the third iteration of the series. The original WipEout game – a kind of mixture of Powerdrome and Road Blasters with a smigen of Mario Kart and a sprinkling of Matrix Marauders, was a launch title for the original Sony PlayStation in 1995 here in the UK, from Amiga stalwarts, Psygnosis.
It was the reason I eventually caved in and got the original PlayStation – the first pure home game console I ever even contemplated owning (I did own a C64GS, CDTV and CD32 previously, but let’s face it they were all just modified home computers rather than bone fide purpose-developed game consoles).